Sunday 10 February 2013

Mickey's Wild Adventure (PS1) - Game Review



REVIEW MOVED TO:

3 comments:

  1. Who knows if someone will ever read this...
    But you forgot to mention the last part of the game: "The Prince and the Pauper" scheme. "Where's that part? I finished the game!" You may say. Surprise! If you don't set difficulty to "HARD" you'll never see that part, and never complete this "game". By the way... I nearly completed this without cheats, but the last level and the final boss... Are simply... Not even talking about it.

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    1. Actually, you have to be at least on normal difficulty to play the last sixth level. That doesn't mean it's easier!

      I'm very surprised that many reviewers of the Playstation version says it has the right amount of difficulty or even think it's an easy game. Probably they confused it with the earlier versions. In my opinion, the game's difficulty is very hard, being close to unforgiving. If the controls were precise, the game rules & level design weren't unfair, the game's speed was quicker (PSX version is much slower than SNES & Genesis/Megadrive), it could be a decent (but still simple & dated) 2D platformer. Instead, we have an easy cash-in, disappointing title with practically no story. They had more than a year to improve it so it would match the 32bit era, but besides the polished graphics & sound they also made it much harder & unfair.

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  2. I feel your pain! I still don't understand how anyone would think a child could do anything but rage quit in this disaster of a game.
    MAJOR kudos for almost completing the game though, can't say I got anywhere near that stage myself haha

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